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@SisusCo apologies for the confusion. turns out i'm using an entirely different asset with similar name/functionality to yours!
In my recent project I implemented parallel and serial objectives simply using a flat dependency list. It sort of avoids the need for complex...
HI, wondering why it doesn't have the option to "Do Nothing" for builds?. it broke our app without realising because a developer had used...
A couple of questions on this generics pattern using AddEventListener<T>… how would you subscribe to *all* events if it expects a<T>? If you...
@PanthenEye re: what happens when two different graphs add a variable with identical name but different type and default value the same with a...
+1! noted an example here https://forum.unity.com/threads/assign-graph-data-inputs-in-the-inspector.1164971/#post-7977693 I need to pass an...
I've just come across the same problem the first time I used Visual Scripting Say I have 2 game objects on the scene Cat and Dog. I add a Destroy...
I currently use this when hiding my video ready for the next time renderTexture.DiscardContents(); Graphics.Blit(firstFrameTexture,...
@chyen @Trinary as noted above, Demigiant is working on a potential update for us so DOTween's YieldInstructions eg WaitForCompletion have an...
the problem is (at least for me) once you're inside a MEC Coroutine and you want to yield from a standard one you can't (or use a...
If anyone is interested, I made a post about implementing DOTween's YieldInstruction with MEC (as it doesn't support CustomYieldInstruction yet)....
great asset. any chance the DORotate extension for a RigidBody2D could be made to use the RotateMode to use the shortest angle? anyone have a...
Hi, Thank you for creating this utility. I have a few suggestions that would make this really useful (not sure how achievable) 1) move to a...