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Well well well if it helps : I did exactly the same on an other machine with the same project and all build correctly ( Unity->VS->Hololens )...
Sorry if I was wrong, i'm a little bit confused when it comes to C++, the correct statement is " .NEt scripting backend for UWP " is going...
I build the VS solution with unity then I build .exe with VS. I think it's the normal process for hololens ?
Nobody ? I think this not about the hololens, just me doing something wrong before trying to convert my scripts into C++. Is there something I...
Hi there, Today I tried to build the sample example from Vuforia for Hololens ( free in asset's store ). All works good, the example works on my...
Wow, that was a quick and clear answer. Awesome ! ._.
Hi ! Maybe a silly question but I saw the demo and the download texture example, then I quick read some questions here, and everybody seems to...
Woaw, all of you are rude. I did an app for a private client that is obviously not on the store and my client want ( of course ) an auto...
Well, Here is a solution tu run your WebGl Game for FB Instant Game properly. - Build your game for WebGl. - Edit index.html to add FBInstant...
Thanks for this fast answer, would love to have this option ! I tought it was already somewhere and I missed it.
Hi ! :) Thanks for the module ! Quick question, sorry if already ask but I didn't found it. I would like to have all the 3 buttons of the...
Hi, I just try the trial and all works well on Windows. Then I tried to build for my mobile ( android ) and it tells my invalid license. So I...
Hi there ! I've a working script to connect to my master server as simple as void Start () { MasterServer.ipAddress =...
It's not really a local performance issue, it's more the time taken to send data that bother me.
Hi there ! Three days ago I started to try to make my own streaming / video chat in Unity thinking it will be quick and easy ( ha-ha-ha )....