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Thanks for this. I've been doing this as a work around except that it doesn't work for certain elements like the dropdown list. I run a method...
Any updates or work arounds on this issue? I'm experiencing the same thing in 2021.2.5f1 also "com.unity.modules.uielements": "1.0.0"
Ah that's a great point. I'll use this approach instead. Thank you!
Hello, My reproducible bug report has not been replied to in 9 days. This is a significant issue for me. Is it possible to give this a look?...
Hello, I request that the Material Property Block in the DecalSystem.DecalSet can get provided via HDRP Decal Projector. Current Problem: Can't...
Understood. Thank you and thanks for the alternatives, those were interesting to consider.
Assigning a method as a callback works directly: [ATTACH] It appears registering an System.Action doesn't work because we can't implicitly...
Ah! Thank you! #1 fixed it. This makes sense. There is theme for the editor and a theme for the game runtime and that UI Toolkit can make UI for...
I'm having an issue where the UI Builder is rendering UI Toolkit differently than the Game view. I could use guidance as to how to resolve the...
Ah, okay. Thanks for this. So my question boils down to how do I read the style of the object before layout computation? I want to read the same...
Is there a work around for capturing button click on mouse down?
Hey, yes I did. The problem is resolved style appears to be a calculated style used for rendering and not a the original style specified: [ATTACH]...
I'm having an issue with creating a draggable visual element panel which is anchored absolute to a corner, like bottom left. Setting the style...
I also have this issue. I haven't found any solutions yet.
Any resolution to this issue? I've had it on and off in various versions of 2020.1 and then it went away. Now it's back in 2020.2.