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Hello, Is there a way to get the Unity standard shader within the 3ds Max, to achieve 1:1 viewport in 3ds max when creating assets? Stingray PBR...
@St4rdog I tried that. And that didn't help either. I cranked up Filetering>Direct Filter>5 with Gaussian. Still the result were almost same. But...
Hello Community, I am running into a light baking issue with my test scene. When I do a light - bake with progressive light mapper, on the baked...
Hello Guys, I am an Environment modeler, and I had a discussion with my level designer. He said that " I need to make stuff in clean number. For...