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I'm running into the same problem. The autoRepath doesn't work in some circumstances. Every time you carve you seem to risk a certain number of...
I have a scene with some dynamic obstacles (which are static in the scene but created at load time) which are created on top of the navmesh. What...
Hi ! Just a quick request. In UISpriteAnimation would it be possible to add a switch to the component to decide whether it calls...