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I haven't learned something so useful and so quick in a while. Thank you so much ;)
Alright then. Thank you so much. I've ditched static batching and changed my materials to use gpu instancing. Can I use this on moving objects...
I wasn't going to batch all the grass in one mesh. Would it help if I batch a few grass patches thogeter in a size that the player will be able to...
I am doing a 3D mobile game and I need to add a lot of 3D grass instances but the performance is a bit low. What I initially tried is to place all...
2019.3.11f1 happening when Particle System and Line Renderer are in the same scene.
Anyone? I am still trying to figure this out
@BattleAngelAlita I tried you suggestion but sadly it doesn't work.
I am using the next script for a painting asset found on this website...
@bgolus I am sorry, I don't know what happened but I remember that I replyed to you a few days ago. Anyways I made a more detailed post on other...
I am going to check it out. Thank you
Hi. I am trying to get the world position of a pixel inside a fragmented shader. This is for calculating the distance between the pixels world...
Alright so I found this project online that does exactly what I need...
Hi - I am using some shaders for painting. Everything works fine in the editor and on Android except for iOS. You can see the problem here...
https://github.com/mob-sakai/SoftMaskForUGUI
Sorry because I keep pushing @Prolantis . I am sure that you are busy but I still have that iOS problem using the Metal APIs. I managed to...
I tried experimenting with the project and I got pretty close but I found the lerp method which did the trick.
Yep, this did it. Thank you :)
Hi - So I have this code which currently checks if the pixels are inside a sphere and lerps from the clicked area to the edge of the sphere to...
Hi @Prolantis - I finished testing the IOS build and sadly it doesn't work. It works in the editor but not in the build. It has a similar effect...
I tried to wrap that line of code and it worked !! :) so many thanks! I have tested it on Android and I am exporting the project right now to test...