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Looking at Barracuda's changelogs, it looks like it's been quiet for some time, so I don't know if I should have hopes of this being added, but I...
I honestly don't care if it's a "proper" active ragdoll or whatnot. I just have one where I control its movement by setting velocity on the hips...
I want the ragdoll to be impacted by the mass of the object, basically, if it tries to grab something very heavy, it would have a lot of...
Every tutorial I find on grabbing objects as an Active Ragdoll involves attaching a FixedJoint to your grabbed object and then connecting it to...
I'm in Unity 2021.2.12f1 and for the past days I have found no fixes for this. I am using the URP>Particles>Unlit shader with Alpha blending mode...
I have a series of characters, each with a humanoid rig, but with a few extra bones for weapons and attachments. Each of them has the exact same...
Fixed it by duplicating the shader and working on the new version. Pretty sure this is a bug so I submitted a report on it.
My shader created in shadergraph displays 3 errors and will no longer open. I have tried restarting the Editor and deleting the Library folder,...
Even though the alpha is set 1, my mesh is rendering in a very strange manner when using a shader with a transparent surface type. I need it to be...
What I don't understand is whether I need to split each action into 2 separate animations: 1 for the hands/body and 1 for the actual gun, since...
I've been trying to install Unity on a fresh Windows 10 laptop for an hour and nothing seems to work. I download the installer and run it,...
I'd like to get more into shader graph and I do possess a solid foundation on how to work with it, but sometimes I encounter more complex nodes,...
I have a walk cycle and I would like to make my character actually move while being animated by that cycle, but when I try to record over that...
Title says it. For some reason, the timeline refuses to display the Track Offset on one of my animation tracks. Why is this happening? [ATTACH]...
I have an object in my scene that I would like to be rendered with an outline/an effect when behind walls, similar to this: [MEDIA] . How can I...
My scene is lit up by a few "lightbulbs" with emissive materials on them, but when I try to bake the GI, they either don't work (cpu mapper) or...
The title may seem confusing. Here's what I am trying to achieve. I am trying to make a minecart follow a rail. There are multiple switches during...
None, as far as I am aware. My guess is that the problem was caused by multiple rig modifications in the mesh during the project. I can't think of...
Ok, apparently, I fixed it by importing the same fbx file, but fresh, under a new name. This new file is working, for some reason.
[MEDIA] Here's a video of the issue. Animation is fine in Blender, but shaky in Unity. I also tried reimporting the fbx file into Blender and it's...