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It's common to set your Game View to 16:9 aspect and work from there.
Hello again! I apologize for the delay. I believe few of my issues when learning is overthinking or fear of getting into bad habits, but I’m...
Once again thank you so much! I got so much to learn and there so many ways to do something just make my head explode! And I’m going to look...
Hello again, First, I would like to thank you. Second, I feel like a dummy for duplicating my code in spawn methods. I learned how to...
Hello, I been playing around with my space shooter and been trying to learn how to setup enemy spawn positions like they do in Hawk: Freedom...
Thanks! I notice when I did changed y in ‘movement’ variable to rb.velocity.y, it was also being calculated by speed; which did produce some...
Hello, Can someone please explain to me why I could not use rb.velocity twice in my code. When I run my game, the player object cannot jump due...
@zeen0 Is there any chance your enemy bolt gravity is check? If so, uncheck it so gravity won’t pulll your enemy bolt through the background.
This is beyond my knowledge, I'm trying to think what cause this problem. Have you by any chance attach Destroy by Time script to Enemy Bolt...
Just be aware when you have an Enemy Ship in the scene/hierarchy, they will not move down the z-axis for some reason, even when the GameController...
Wow! I'm fairly new with programming but Awake work like a charm; I should look more into it. I try to mimic how to call a function from another...
Mm..how far does the enemy's shot goes down the screen? And did you purposely disable Mover Script?
Good evening! I decided to stretch my goal on roll-a-ball tutorial by adding lives function, however I was running into problem to the point...
Can you post your evasion and enemy bolt script as well?
I figure it out why some of the bolts manage to slip through the boundary without getting destroyed. I wrote somewhere on this forum about the...
@BlackKnife12, may I have a screen shot of your issues?
I have resolved my issue with enemy and player bolt destroying each other on contact. While I was digging around for more information, I have...
@JxBalance Great work on figuring that one out! @GorkemP The prefab of bolt takes its position and rotation from transform in your inspector...
@unity_Ab56OhQt2R4Idg I'm curious, have you figure out your problem yet? @JxBalance Did you set your speed in the inspector window. It might be...
Good Afternoon! I’m having difficult time trying to figure out how to make enemy and player bolt not destroy each other but pass through each...