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Hi, I want to make a Scroll View with always just 2 columns, fitting any resolution (one starting from Upper Left & one from Upper Right), but i...
Hi, I want that when a user clicks a button, my game shows up a sheet with facebook, twitter and instagram, and then the user can click in the...
Hi, I tried both plugins and i had issues with the Admob Plugin. The Google Ads Mobile Plugin works fine. Thanks for your reply
Hi, I want to add google ads (Admob) to my game, but a see 2 plugins: Google Ads Mobile Plugin and Admob Plugin. What are the diferences? Which...
Hi, You can move any UI element using script with a coroutine and a MoveTowards method or Lerp, without the disadvantages of using Animator. I...
Hello everyone, I made a tutorial where i explain the most complex tools that I used in my funny 3D puzzle game: My Map Level Builder (Photoshop...
Hi, I meant rating, score, in google play if you download the game. Regards
I did it on my own :) It took me about 5 mounths of hard work to do it. I appreciate your valoration in google play :) Thanks for your comment.
Twin Suns is my first game but i did my best :) It is a puzzle game about 2 hungry brothers eating every planet they find. [IMG] It is available...
You have to add the Layout Element component to every child object.
Can anyone attach the whole working package including the previous working iTween.cs file for this tutorial?
iTweens was updated last month and this method is not working anymore: [MEDIA] **Can anyone attach the whole working package including the...
I think I figured out what the problem is. It is just about the tile size. If I increase the size it bakes it nice. But still there were some...
I imported it from: https://github.com/Unity-Technologies/NavMeshComponents I am using just 1 GameObject with LocalNavMeshBuilder and each prefab...
Hi @DwinTeimlon I have a similar issue using LocalNavMeshBuilder and NavMeshSourceTag, that don't work fine for isolated surfaces, and you look...
Hi, I am developing a game where I create 3d tiles at runtime, and I use an empty Game Object with the LocalNavMeshBuilder.cs attached (which use...