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The crash is occurring within igc64.dll (Intel Graphics Shader Compiler). Unfortunately the dump doesn't contain any other useful info since all...
Ah nuts...I'm sorry to hear that, it certainly looked like that was the issue but maybe it's something else. Alright, first off I recommend...
I (temporarily) removed it to avoid unwanted attention. Also so slammed right now I can't respond to DMs or pings as would like to, and so felt...
I quickly look at the crash dump, and the crash occurs within the NVidia driver, but this appears to be the relevant stack from a Graphics Worker...
Unfortunately, it looks like you have a native memory corruption bug in your project. Although the stack traces are different, the crash occurs...
Alright that sounds like a bug :( I don't see an open ticket for this issue, and so could you please file a bug? I'll ping the Windows in case...
Hey, So, I haven't been working in this space for a few years now, and so my understanding might not be up-to-date. Unfortunately, AFAIK Unity...
Hey, Just to clarify, did you create the Certificate (and set the password) using the UWP Publisher Settings, or did you create using Visual...
Shhh...I'm a Unity Employee but removed the tag from my profile to avoid harassment due to...certain decisions by the company's executive...
Thanks for extra info! From the first dump, it's crashing while attempting to allocate memory. Here's the relevant (native) stack trace: ......
Can you please attach the entire log file and also post the crash dump (.dmp) found in the "Crash files" folder? It's probably some low-level file...
Hey, I took a quick look at the crash dump, and it appears a UnityWebRequest is being made after the native UnityWebRequestManager object has...
Hey, My suggestion is to use the UnityEngine.Awaitable object instead of the System.Threading.Task. See the documentation for details on the...
That's a fair question, and I'm honestly not sure. I would hope we would've gotten a bug or something concerning this if it was a problem. The...
@Mashti This is a completely different issue; the OP involved WebCamTexture failing to initialize or simply not working while this is a hard...
@camogram Thank you for filing a bug and finding a work-around. I'll ping the dev team so they'll be on the lookout for this issue.
Sorry building to a new folder didn't fix it; I'm also at a loss regarding this issue. That's possible or something simply changed with Cert that...
I don't know what that error means, but I suspect the problem is that the package manifest isn't be updated when you build the UWP project from...
I recommend posting this issue in the "2D" forums, since it's specific to 2D Sprites and has nothing to do with Windows itself.
Thank you @Alphaeuz for the detailed info! Could you also post a link to the bug ticket? I'll make sure this thread is linked to the ticket.