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Very interested to know how. Been spending too much time trying to use the FrameTimingManager in v2021 (before learning it's not actually doing...
I just discovered that if you first access material(s), you will loose the link to the shared. I guess this is because Unity creates duplicates...
I need to access a static object's transform matrix. It's working fine in the editor, but it seems to do nothing at runtime. This following test...
Just got my first Unity AR project approved before the Holidays: https://itunes.apple.com/no/app/jular/id1326501371?mt=8
Can anyone confirm UnityARAlignmentGravityAndHeading is working? My world is still oriented to the initial camera orientation.