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Here might be the final solution. Don´t have time now to check it out. But most likelly it will work....
Hey Todd, when you enable/disable OVRCameraRig, does it work for you? I mean, a disabled Rig, comes to life to you? In my case, enabling/disabling...
I really dont cat about support on apple.
I've found that even if the cameras are disabled, when 4 or more OVRCamera Rigs are present in scene the framerate drops. Still the performance is...
3d buzz has an excelent introduction video series to unity. They are free. Look for them in their page.
You first will ned to feel confortable with unity itself. You need to go trought the basic C# video tutorials. Build a couple of demos to...
Ok I found teh solution. I copy paste as I post on same matter in oculus forum. I've found teh way to switch betwen multiple cameras in scene,...
I want to add something. Yesterday, messing with the vr stuff, I forgot to disable the camera for the network instantiated prefab, so with two...
Whell, I was considering this as dirty solution but when I join the game I've a cenital camera that rotates arround the scenario that is active...
Zooming in like with a regular camera using Fov leads to a really weird result. Does anyone know how to properly zoom?
Hi there. While switching betwen cameras with regular cameras is as easy as enabling/disabling them, I can not do so with the oculus cameras. I'm...
I thought color bleeding was based on mat color, nice to see that is a blend of many things. with [ATTACH] without
you've errors, iron them first.
It works pretty nicely in 4.6.5 now. I expected the color bleed to be based on texture average color or so instead of mateiral color. Not a big...
I've been whaiting for such asset a looong time.
Looks awesome. Feels like an spin tires fork has hit unity. I love it. May be it takes a bit long for the terrain to collapse.
I bought the package but I can not import. Downloaded a couple of times. Error while importing package: Package has unknown format...
Ah dude, I got missleaded by the first line and came here to cry. I should have read all teh text. sorry. [ATTACH]
AAAAAAAaaa it requires U5? duuude I thought it would run under 4.6 as I thought i did not rely in deferred rendering.... this killled me.
Yeah, that is true. I found the Quilli vids the key to get the multiplayer part working, otherwise for sure it would have been a pain. I've...