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The GitHub version of Peter's link: https://github.com/jacksondunstan/UnityNativeScripting This looks like nice work.
I can't argue with this. Like Mr. Miyagi says: There are a few isolated areas where the cross-platform work is complete, the domain is...
Nice! That's exactly the mentality and approach I am looking for. Thank you kindly. To me this is a flagship not very well documented feature of...
Thanks for all the responses your thoughts have been helpful even if my question was a bit jumbled. So I have several hundred C++ files in...
I have a large # of assets in cross-platform C++ and am trying to gauge whether it's practical to integrate these directly or better to migrate...
Does Unity's under-the-hood C++ rendering incorporate a native-to-managed or managed-to-native transition each frame?
Can someone clarify what part(s) of a Unity game can be implemented in C/C++ via Unity's native plugin support or other native support? Let's say...
I mostly use Unity for large-scale simulations and visualizations and often find (found) myself subdividing meshes to get around the 64k limit....
As an alternative to the window reparenting technique, just inject a DLL into the Unity process and subclass the window.
Yes, please let's fix some of these bugs, Unity dev team! It's not always about fancy new features like VR. Sometimes it's about stability,...
Ladies and gentlemen, allow me to introduce Beast, my primary game development rig. [ATTACH] Now, don't let the several layers of dust fool you....
EDIT: Instead of complaining here I submitted a bug. TL;DR this kind of visual glitch preventable through automated regression testing, which I...
If mobile iOS + Android development is the goal, Mac is the clear choice. You might consider holding off and spending even a bit more than the...
First, install the Visual Studio Tools for Unity. Then configure debugging as described here (scroll down to the "To debug a managed DLL project...
My scene gizmo and object transform gizmo arrows/handles have turned invisible in the latest 2017.3 Unity Plus. They still work and can be...
Works for me as-is in latest stable Unity 2017.2.