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Is this still a feature that is missing from ShaderGraph? It would be nice to have access to the stencil buffer values (for reading and writing)...
Something to do with backend database problems, I expect: [ATTACH]
The suggested replacements for XRDevice.isPresent above don't always work in Awake(). Moving them to Start() fixes them.
The following is a shader for VR that should draw a yellow circle in the centre of the view when it is applied to a mesh renderer. It works, but...
In 2020.3.1f1 there is an additional step required after the above is complete. On the Camera, select General -> Custom Frame Settings ->...
Updated for the new Input System. Under Player Settings..... Input System Package, check that the Default Button Press Point has not been set to...
Good idea, although that sounds like two courses to me. 1) Practical unit testing in a real game. 2) CI and deployment.
Upgrading the package to version 2.0.1 has fixed the problem. This is a bit odd since 1.0.9 is 'verified'.
Unity 2019.4.11 Remote Config 1.0.9 I am pulling in a Remote Configuration value when the application starts up, and it works as expected when...
I have a Unity application that supports VR (using the XR Interaction Toolkit 0.9.4) and I would like to build a WebGL version. It builds...
Ditto for a WebGL deployment in Unity 2019.4.11. Terrain textures are not rendered when "Draw Instanced" is enabled. The geometry is all there...
Another option that fires a global event when the Brain starts and finishes a blend. Put the script on the same GameObject as the CinemachineBrain...
If it is the same problem that I have been having with screen-space textures in VR, then you need to adjust the screen coordinates. This example...
8-16 Hours! It might be handy to mention this in the documentation as I have spent some time trying to get it to work without realising that.
To fix this issue, download the latest version of the Windows 10 SDK from https://developer.microsoft.com/en-us/windows/downloads/windows-10-sdk