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I do not see it in my unity hub! Hope I don't need to mention how stupid it is, that a hub is not updated in real-time. Yes, I have internet,...
Issue: I updated to the latest unity version & packages (from 1.9-preview to 3.0-preview). When I hit play, I get spammed in the Console the...
Pretty great work! Крутой!
Ok. That's enough. We are working to replace Vuforia and drop our commercial licence. It's simply unacceptable to be blocked in visual fidelity...
@Vuforia-Strasza its one month later now — whats the status? Linear Color Space Supported?
Can you provide a link to the node graph editor? And yes; functional programming and an immutable state is something that is probably out of scope...
That is included. Make sure to test the new Shader Graph 2.0.1 (Changelog here) — ships with Unity 2018.2.0b7 I reverted back to 1.9 due to...
Just stumbled over this. Pretty great work! (though I have a strong web dev background)
@Vuforia-Strasza Still shows the same error for me today. Try to post the following into the unity forum. Would be nice, to also get an reply...
I just filed an issue. There seems to be a huge performance regression between LW 1.1.10 and LW 2.0.1:...
Mh, with v2, the MeshRenderer Graphs of the example Unity Shader Library are listed under "failed to Compile" and show pink in the shader graph. I...
Just updated. Works well! I only had to re-save generated graphs and here and there a texture reference was lost from an exposed shader property...
Hey Vuforia, the product quality is spreading to the official developer forum [ATTACH] Or is it only me? Or is the unity-vuforia forum...
I am pretty sure I would have taken forever to code this animatable wood shader by hand. Hope to see some of the ShaderGraph Guys at Unite Berlin!...
Not sure if its a feature request or general question for help (@MythrilMan51). If that what you want to do is already implemented, you probably...
I know you guys are yourself back-to-back to smooth out quality. But I run behind deadline on a project myself. The screenshots should be enough...
@daffrendo Purple Shader: Make sure the lightweight render pipeline is selected. I needed to re-select it to make the pruple go away. [ATTACH]
I have a graph were the metalic and emission is a generated map. It looks fine in the editor, but when I run my graph on iOS, the material is...
Well it already is filed as an issue ¯\_(ツ)_/¯
I am on vacation now and can not submit stuff