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The decision to not continue work on 2.0 was done because of the issues validating and releasing it internally. We simply had too many test...
The refactoring and improvements of the TestRunnerApi have not yet been backported from 2.0. We do not yet know when that will happen. There is...
We do currently not have anything on the roadmap, other than backporting the remaining parts of 2.0 into a stable release.
We are not going to release any new versions of the 2.0 preview / experiment. The recommended version to use is 1.4...
Yes. It should work with all Unity versions back to 2019.4.
Unity Test Framework (UTF) users, We have released v1.4 of UTF for Unity 2023.3 and above. This version includes user experience improvements...
Hello. We are still preparing more documentation and info about this, but 1.x is the recommended path going forward. We are backporting more and...
You can specify a test filter when starting the editor...
I do not see that we will see 2.0 as it is now being released. It will be staying in experimental. We do however want to resolve this by...
Hello. We have backported most of the async support into the 1.3.x versions of UTF. There are still some parts not supported however, such async...
Hey. We have backported the async support implementation to the 1.3.x versions of UTF. You can try it out in e.g. 1.3.4.
Hey. You should be able to implement a callback listener using...
It sounds to be like you want to mark those slow tests as [Explicit], which will make them only run if the category or another test filter...
Hey. You are likely seeing this behavior because --quit is specified, which will make unity quit right after the compilation. The test runner...
Yes, you should be able to achieve that with e.g. -playerBuilderName BuildConfiguration for most platforms. Let me know if that works for you
Hey. Thanks for reporting this. We have recently applied a fix for this and are testing it internally. Once we have confirmed that it no longer...
Yes, the 2.0.1-exp.2 version of the test framework has support for using build configs for tests. In its new ui you will find them as options in...
The test launcher is build into the scene in the apk and should start up automatically when the apk is launched, so you should see it try to run...
We are indeed considering an attribute like [TestScene("Scene/path", reloadBeforeTest (bool) )], which would then also ensure that the tests are...
Yes, it is available all the way back to 2019.4. Depending on the Unity version, you will have to add it to the package.json manually, by changing...