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I'm running into issues loading any GLTF file from disk during runtime when textures needs to be loaded. Code I'm running: GameObject model =...
I have an issue with Camera Stacking when rendering to a RenderTexture. Any UI Objects placed on a World Space Canvas does not get rendered by the...
This is how I solved passing on any PointerEvent type to the next Raycast-blocking item underneath. It's easy to implement some check for a...
I second this, please make it virtual. Any reason why it shouldn't be? Is there a bug report I could vote on somewhere?