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solved in patch 4.5.5p3
hi, I have been messing around with shaders lately. And managed to get a simple shader woking that produces a gradient. It is failing on ios with...
Unfortunately not what i am looking for. If there is no way to see the complete level in the editor this plugin is not for me. Thanks for the...
I see. How could i create a new sprite from the sprite texture in the assets folder? And can i read the name from the leveldata somewhere? It...
Hi Eric. I must say this is a promising tool. Is there any way to view the tile layer in editing mode in the scene? I tried execute in edit...
>But most of these won't garner anywhere near the performance you'll see just from pooling the object. Creating game objects via instantiate is a...
thanks for the feedback guys. @spinaljack it is a static array resized and then copied with copyTo. as BPPHarv said this is not very useable as...
you could set a boolean to test if the coroutine is running but maybe better a seperate class with an array holding the variable names and setting...
hello, I am very new to unity and therefore i would like some feedback (if possible) on an automatic gameobject pooler (c#) i am currently...
Hi Pierre, Thanks a million for the update. Going to test it soon. Some other questions poppep in my mind. How is this performing on ios, or...
Hi Pierre, Good to hear this is going to be implemented. Is there any chance you guys would implement drawing on axis without the need of a mesh...
Hello, Glad i bought this great tool but atm i cannot use it for what i want. I am not sure why the boundary is not responding to collision...