A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
This is a great shader pack, worth the price. But I am having some problems with rim lighting. I would like to use rim lighting with a normal map...
I made this player controller for a game concept, in a nut shell the game plays like the Diablo and Torchlight series. Its built for a fixed...
I bumped into this thread looking for how to do this for c#. It took a little fiddling but I got it. In c# you need to store it in a temp...
Ok, I think I got it or i might be completely off... I just don't the syntax for calling it in the main script. /// </summary> using...
Ok, now for the bigger noob question... what does the syntax for that look like?
So I am working on a random dungeon generator, I made a class to store all of the pieces that are required to build each tile. It stored these in...
for c# I would work through these, I taught my self with them: http://www.burgzergarcade.com/hack-slash-rpg-unity3d-game-engine-tutorial