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hello, UnLogick. There are two problems with your plug-in. The first problem is that the bindpose for generating FBX is incorrect. Please tell me...
Hello, everyone. I'm studying the unity built-in skybox shader. In the meantime, I have a question, why do I need to multiply variables...
Thanks for your answer. I tried the RenderDoc, but no such frame data. The Graphics.DrawMeshInstanced's draw call has gone. However,in AB bundle...
hello, Did you solve this problem?
hello, everyone. I draw something by means of Graphics.DrawMeshInstanced in scripts. It's working in unity editor, and you can see below picture...
Static hard shadow mask : [ATTACH]
ue4 lightmass bake shadow is based on signed distance field, but unity static shadow is shadow mask. emmm, Can we handle the shadowmask?And its...