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I have asked that in here: https://forum.unity.com/threads/how-to-switch-control-scheme-from-gamepad-to-touch-in-android.1298940/ But then I...
Okay, the problem was really because of the Input System. Unity 2021.1.15f1 could only see Input System 1.0.2, and I needed to manually add 1.3.0...
Hello! I have recognised that the new Input System works in the following way. I have a gamepad paired to the Android and I switched that off....
@Rene-Damm My problem is that neither InputUser.onChange nor playerInput.onControlsChanged get's called, when I'm switching from controller to...
Hello! I recently got a nullreference error, but with a very weird stacktrace. [SPOILER] I know what is CircleMenu.SpeakButtonPressed(), I...
I had a similar log recently. [SPOILER] I know what is CircleMenu.SpeakButtonPressed(), I know EventManager.Dispatch, and I know...
@MaturasPL It's very sad that Unity is not able to respond for this... But at least WETA digital is integrated, which will be used only by them...
@MelvMay How should I know? I have no idea, and all of my colleagues have no idea. that's why I'm asking this. Then maybe the problem is with the...
Hi all! I'm struggling this for hours now. I have a few polygon collider 2D objects and they're correctly outlining Mesh Renderers. The camera...
Hi everybody! In scene view, I can see every 2D collider correctly, but in Game view, there isn't any collider visualised. Of course I tried to...
Hi! My confusion is that everytime I create a build from addressable groups, I get a hash, a json and a bundle. I can upload that to a server,...
I solved that since then, the addressable group's paths were not setted correctly.
Hi! I have set the RemoteBuildPath, the Build Remote Catalog is also checked, and the location for the RemoteBuildPath is also setted. Hashes and...
@ryanc-unity Then how should I know when to remove scripting symbols from the editor? I use scripting symbols for automatize building process and...
Hi Unity Community! I already found codes and examples about Screen.safeArea, then I realized Unity manages the notch avoidance with a built-in...
@Kurt-Dekker since then I realized it was not a freeze, code accidently called Application.Quit at some point.
Dear Unity Community! My Android build freezes everytime I press native back button in a certain scene. No error messages or warnings at all, I...
Hi! In our project, there are a few spikes. One of them is the Camera.render's Update Lights, sometimes it's ~29.57 ms. But our project doesn't...
Hy. We are working on a project in Unity 2018.4.0f1 and using SpriteShape 1.0.14. (This is the log term support so we can't really change the...