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Not sure, its from an asset. Sorry took so long to respond. Wife got covid. Thank you for all of your answers, I kinda got into something else...
If I have a SO where my Inventory items live, and on those items I want the option to invoke an event when something is used. How do I trigger...
So I upgraded our project to URP this week and we love it. Our main menu has a render texture rendering to the background with a canvas overlay...
Awesome! Ill keep an eye out for it :)
So my animations are all good and the AI works excellent....except for and intermittent issue with Idle to Walk Sliding. Sometimes the character...
So I’m importing an fbx model exported from blender. It is humanoid. Unity recognizes the rig and green lights the model ready to go. Yet when...
Wound up having to revert to an older version. Never solved the issue. No biggie
I use source control, lol. Ill give it a try :)
It gets disabled. Nothing is set to disable it... no triggers, no scripts
oh crap sorry.... 2020.3.0f1 Using a few assets which include UCC Emerald AI and some model assets This issue was occurring before adding...
So I'm happily running through my level. I run up the stairs and head down the only hallway. Doesn't seem to happen when walking, only running....
Is there a manifest or other way to see what another game has used from the asset store? Say if I like the way a particular game looks, and I...
Is there a way to sync variables, Multiplayer Chiliconnect Realtime SDK from a game build window to the editor. I can't get debugging to work in...
There are more conditions than just win/lose. 81 different win combos and conditions on whether a player can place a piece in a certain square...
The warnings are from using older code. Check the documentation on each (eg. Object.Destroy) and it will show examples of how to freshen the code...
Vector3 final = New Vector3(def.x + factorX, def.y + factorY, def.z) should be Vector3 final = new Vector3(def.x + factorX, def.y + factorY,...
It is a networked game. The check is needed per player and I have separate Last Played Square variables for each already. It seems I have it...
/Users/MyName/ or /Users/Shared/ for projects unless custom path specified
https://answers.unity.com/questions/649403/visual-basic-2010-causing-inconsistent-line-ending.html
The code is from ChilliConnect SDK Realtime TicTacToe Example game