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Ok, figured this out - Dodo was right on the money - the only thing I had wrong was that I didn't need to get; set; each of my variables in my...
Hey Dodo - thanks for the detailed reply! This all makes perfect sense, and I honestly thought this would work, but after adding in...
I asked this out on answers, but I'll prob have better luck finding out if this is a bug here. I think the behavior I'm seeing is a bug, but I...
Hey Blitzwing - saw that you got everything sorted out, and I'm really glad if I was able to help get you there! Sorry for my delay in response, I...
Just to update the thread, I finally figured it all out and got it working. The problem was I was using the wrong classes.jar from a previous...
I'm pretty sure my manifest.xml is set up properly. If I declare a variable and give it a value in my .jar file I can pull those results...
Hey BLiTZWiNG, if you compile the java in my first post and run it directly you'll see the correct event.values in the LogCat output. As for...
I was hoping that someone from UT could chime in here and give me their thoughts...
Thanks for the response DTreble. I re-worked the code a bit to employ the init method like you suggested but I'm still stuck in the same place. I...
EDIT: I solved my issue and have written a tutorial on how to write a custom plugin and access the Android Compass here:...
I'm just now diving into all this JNI nonsense and Benni05's initial post still stands true in 3.4. You're forced to use the 'optional' jvalue...
Thanks Jessy. Appreciate the help. Since Android doesn't have a gyro and there's no native compass call in Unity I'll have to write a plug-in to...
Hey Jessy, thanks for the reply. I guess I'm not grasping the concept because from fig 2 and fig 3 the phone has been rotated on it's X axis and...
I've been banging my head against the wall on this for most of the day and after much googling and experimenting I think there's a major bug/flaw...
Thanks Erique!
Hi Erique - I'm getting a crash on the Nexus S 2.3.4 and the culprit appears to be egl/libGLESv2_POWERVR_SGX540_120.so. I've already opened up a...
I'd say probably sort the list by type of game first (Puzzle, Action Adventure, RPG, etc). Not sure if it's fair to then list them under the...
As far as I can tell it's the first Unity game to launch using their SDK (I've had the game finished for a long time waiting for the sdk to go...
Now that Qualcomm has taken their SDK out of beta: Zombie Room AR Demo...
Thanks JoshOClock - but step 3 of your instructions should read Plugins/Android/local.properties. Appreciate the info!