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First of all, this is an awesome tool! Many, many thanks! I am sorry for my noob questions! In my case, I would like to add new scenes to an app...
Hello Locus84, after cursing on Addressables for nearly 2 months now this looks extremely promising. Everything is way more logical and clear....
Hi, short version: If I have a scene as an addressable my understanding is this scene gets loaded complete with all dependencies. If I have a...
Hi, I am having a hard time learning Unity Addressables. I am trying to catch errors when I cannot load an asset. However, if there is an error I...
Hallo Jason, many thanks for the previous support by email! (1) When I build for Android I get the error "No ABBuild object found in build." What...
Many thanks for the links! I will read them (with a fresh mind). However, I want to use the Unity Asset Store Asset "Autobuild". This requires...
I get this link directly from the unity dashboard when I click on the "copy link" icon from my bucket / latest / addressable remote path urls /...
To start with: I have never worked with asset bundles or CDNs before. Be warned. I was able to create a bucket and a release via the CLI. Now, I...
EDIT: Issue does NOT occur with 2020.1.6f1 When I import the asset I get many InvalidOperationException: Sequence contains no matching element...
Thank you for the new version! However, I still have issues with the pathfinding when timescale is higher than 1. If I set Time.timeScale = 8f...
Thank you very much!! Your product has been rated. Fixing the tilemap position did the trick. I still have issues with the timescale, but as the...
I am still relatively new to C#. I am trying to implement your pathfinding to a STETilemap. However, colliders are ignored. I have set the cell...
Hello guys, sorry, I am a bad programmer and ill and probably shoulg go to bed right away. Why do I get a CS0266: Cannot implicitly convert type...
muhaha. Solved: I need to cast it to a float... I was just testing it on my tablet - these are the moments I really love unity!!
I was hoping for an easy fix to support multiple aspect ratios (i.e. Android devices) for my game. The idea was to simply stretch everything to...
Ha! It works now! Tried a long time! I still don't know what exactly was wrong. It is definitly a registry issue. I reset the android sdk folder...
I have the same issue and seemingly the same setup. I also tried everything else and can simply check all the points from crydrk. It seems the...
Thank you very much!!! This seems to have done the trick! To all other newbies out there: Simply remove the Standard "$(ARCHS_STANDARD_32_BIT)"...
This ugly process drives me nuts. I don't know what is wrong. Anyone? [IMG]
Sorry, for the late reply - I was moving to a different town and it was a hell of a trip... Target Device: iPhone + iPad Target Platform:...