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Hi there, Since I've updated to Unity 2022 (previously 2019) I am having all sort of issues with the positioning of the camera. My game is...
I've managed to fix the issue, it seems some old data or something was left somewhere causing trouble. I did what it is mentioned in this forum...
Apologies, I didn't understand well your question, I thought you wanted a separation between the two fields. I am not sure you can use...
I presume this is happening to you in the Editor? If that is the case you can try with: EditorGUILayout.Separator();
I've just migrated from Unity 2019 to Unity 2022, and I am getting this error. I've added a public float to an scriptable object and I got this...
Hi there, I am using the Oculus Integration asset, and the OVR Camera Rig prefab that comes within. The game we are working on, places the camera...
Hi again, I found the issue, I had a duplicated dll file that had nothing to do with Burst (it was a Oculus FMOD plugin), once I deleted the...
Hi there, I have a simple script that generates Asset Bundles for the Windows platform using the function:...
Hi there, I am using Stylized Water 2 on Oculus and I have a weird issue, I've been looking into the documentation and tweaking values to see if...
Hi there, I have a animal humanoid character and I've created an avatar to him, everything looks fine here. We have a .fbx file for each of the...
Hi, I am using the URP Unlit shader in one of the materials, where I have a diffuse white texture and I would like to control the color from C#,...
Hi there, What would be the equivalent of EditorGUILayout.DelayedFloatField using property fields (EditorGUILayout.PropertyField). I am going...
Hi, thanks a lot for this plugin. In my case I fragmented the terrain in 16 parts (4x4), and I would like to edit them using a 3D software like...
using UnityEngine; public class PlayerCollision : MonoBehaviour { public PlayerMovement movement; void OnCollisionEnter(Collision...
That doesn't work with basic fields such as int, float, etc. For example, I would like to use float fields like this: m_MyFloat =...
Hi there, Is there any way to tell a custom inspector to set scene as dirty with any change at all. At the moment I have to add a change...
[MEDIA]
Awesome, thanks a lot!
You will need a script that runs a function when the button is pressed. In that script get a public Transform variable, so you can attach the...
I am not sure about the algorithm, other than a for loop and instantiating the correct tile or game object depending on the bioma type. You could...