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It is with a heavy heart that I write this message to let you know that I will no longer be able to assist you on this forum as Unity employee. My...
For unity editor 2022+, no need to install Bolt, it was replaced with the Visual Scripting package and come with the editor in all new created...
For the option A, it look like what @REDACT3D_ is showing.
So many ways, to accomplish the task. OptionA 1- You can add a script with the on trigger enter event directly on the object that you want to...
If you use normal unity collision component set as triggers, you will be able to react to "On Trigger Enter" events nodes in graphs, which is...
Thank you, I reported the issue. This is actually how the round should be used, with only 1 value and not 2. this will return 1. Note that 0.50...
If we make the math operators like it was in DOTS VS, that won't be an issue in the future. But yes as of what we have today, it is something...
- I need to validate, but the conversion from typed to generic could generate some garbage collection issues based on how C# work. - Like any...
I was able to try a public enum in an assembly and everything work in Visual Scripting package 1.7.6. haven't tried in 1.7.7 or other versions....
Generic input an object type and can handle some kind of auto conversion when you have different types, while scalar is forcing you to use the...
Example script to set ActiveScene variable. using Unity.VisualScripting; using UnityEngine; public class setsceneVariable : MonoBehaviour {...
If you are talking about swapping a subgraph node that is connected inside of a graph, it may not possible the way you describe it, without...
Yes, this is the problem at the moment, with API nodes. They seem to be doing something, but they need more nodes to do it.
Help us help you. Sending Feedback To ensure that Visual Scripting is worth it for any users, and to add weight to what is mostly needed, you...
It should at least be close to what Bolt/Visual Scripting have. What would you expect to be able to customize? Asking so we have your use cases in...
If you haven't seen what GFX graph is doing, with vectors, I think you will enjoy the solution they got with expandable ports. Unreal also have...
Yes, manually collapsing stuff is not always super useful, but can help shrinking a bunch of stuff and collapsing come for free with GTF, not as...
On top of your thread, hover on the "Thread Tools" option and select Edit Thread [ATTACH] Then before your title, click to change your General...
Lol I'm not relevant. "Poor TechArt working in the VS team crying in a corner. :P". But yeah, summer, vacations and planning sessions reduce our...
I'm wondering why you need to put the graph out of a state graph? At least, to see if it is a bug or a feature missing. For the size of the...