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Reading all your comments and replies made me realize that you are all hardcore Unity fanboys! You don't even think about your rights! Stop...
Nope, I always used to cancel my sub, read here.
Also, no one does that! you should be able to cancel YOUR subscription anytime you want. And it's also stupid, because you could just cancel your...
No, actually this is a SCAM, because you could cancel a subscription [read here], but it doesn't apply now! They didn't even remove this tutorial....
I subscribed for the `plus` plan only for customizing the splash screen before publishing my game and I paid for the first month, and then I...
Thank you for your reply, I too will not bother adapting to the iPhone's 120HZ because like you said it's not always at 120hz like the iPad and...
Hmm, I think this is because Apple said that a ProMotion display is different that other 120hz displays and that IT decides what framerate to display.
THANKS ALOT!
Interesting! I think if you have it working on 2020 LTS, then it does not work with 2019 LTS, I found a solution to make it work tho, it's here...
I also found that there are some stuff that you need to do in Objective-C for that to work, read here I think Unity is not doing that when...
I did, didn't work!
I tried checking/unchecking this checkbox and build the game, tried it on iPad pro 13" and iPhone 13 pro. (Unity 2019.4.30 LTS) The iPad pro runs...
Thank you for your answers! and patience :D
What I meant by my last post is: Disabling a gameObject that has children with RigidBody2Ds on them (without disabling the children), would that...
You mean setting Rigidbody2D.simulated = false ? I see, but I actually have to deactivate the gameObjects after the animation is over, or I think...
Thank you for the important information!
Great! this would help me understand how it works, one last investigation tho, the below code is when I want to disable and reset a gameObject...
Thanks
@MelvMay What about RigidBody2D.AddForce() can I also set it (once) outside of the FixedUpdate()?
Wow! very important and well-put information! Thank you very much for this.