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Thanks mgear! This is a classic example and there's a reason for this shape. The packing algorithm will reduce the size of the lightmap if it...
Before I can answer that, can you please expand what you mean by "If HDR is disabled in the rendering pipeline"? Regarding the docs screenshot...
This topic is surprisingly complicated so I understand if you are confused and/or frustrated. But I believe it works as intended (although our UX...
Unfortunately, I cannot see the image you posted. Can you please try re-posting? We have one minor update on this. Spatially coherent packing...
Are you referring to the Auto Margin feature (in the Model Importer) specifically or the general packing algorithm? These are two different...
Not sure what you mean by "exactly the same scenario". I'll assume you mean same geometry and same (baked) lighting. If that is not the case,...
Thanks for the clarification. To my knowledge we do not officially support any kind of movement for objects that affect realtime GI -- not even if...
I'm not quite sure what you mean by "noticeable adaptation period" but I'll try to answer as best I can. To my knowledge, Enlighten deals in...
Not that I know of, no. Unfortunately. Ideally, we should somehow make it an opt-in whether you want to use a new version of the UV auto...
Our packer is indeed not great and we are working towards changing that. However, what you shows seems even worse. Are you sure these objects...
FWIW it is worth item 2 was fixed by Alexey in 2022.2.0a3. In addition to the forum thread AcidArrow already linked, you may want to checkout my...
Yes, exactly. Yes, agreed. The method I refer to do indeed take UV unwraps as input, and these can be hand-authored or automatically generated by...
@awenc-lsvr Thanks for your feedback! That work-around is pretty clever I must say :). I cannot promise when or if the following will be...
Hi MarkarovZ. Before I answer that I want to be sure I understand your issue correctly. What do you mean by "load this asset"? Do you mean using...
Hi everybody! This issue turned out to be pretty tricky to diagnose but we have now diagnosed it fully and identified fixes. In addition to being...
Those are great questions. I had to think for a while and look through our code but I think I now have the answers. First, a little background....
Hi Undume, Perhaps you already know this, but to be sure we are on the same page let me first clarify something. The appearance of a square area...
No, unfortunately not. It is still on our radar and something that we want to do eventually, but I do not know currently whether and when it will...
Hi screenracer. Unfortunately, it is not possible to manually control the positioning of each "object square" in the lightmap. However, we have...
I could be wrong, but I think the vast majority of our users would prefer the LightmapData class to not change (simply because it would cause...