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construct the inverse in a script and then set global shader parameter using this:...
Ah yes, didn't read it was the light value, missed that, thanks for pointing it out :)
http://docs.unity3d.com/Documentation/Components/SL-BuiltinIncludes.html include UnityCG.cginc in your shader, then simple write: alpha =...
Yes.... But your original question made it sound like you are adjusting the output normals, not using it for coloring... Also an alternative, and...
I'm unfamiliar with that WorldNormalVector function, but the world normal can be constructed by multiplying the InverseViewMatrix with the tangent...
camera to world space should be the coordinates multiplied with the inverse projection matrix and the resulting float4 divided by the w component....
Yes, it's global and updates for all shaders. Alternatively, you can also specifically set float values of materials if you have the reference to...
Ah, it's always fun isn't it, after all that work, nothing to show for and being so sure you're in the right direction :D Graphics programming can...
Well that's very cool to hear, thanks! :D Guess I can put this one in the freezer till then. It was just a side project anyhow.
I'd honestly think the community would love you for it. I was actually going to take a crack at GPU particles next week, haven't delved into DX11...
It doesn't do the sky as it would otherwise color the entire sky in the fog color, which is quite unwanted. You adjust the sky texture to contain...
That video needs to buffer for ages for every second (on my 100mbits connection), so I went ahead and found the actual powerpoint presentation of...
Hey guys, I ran into a slight issue that I don't see an immediate solution for. I have written a Volumetric Fog shader, that supports different...
In deferred rendering those PP effects shouldn't add 1000s of drawcalls O.o I'd go for skinning. Each hand, arm, leg, etc... adds the amount of...
How many draw calls does one individual add? Seems like, in case we assume 300 people do 6k draw calls, that's 20 draw calls per person, why so...
I'm kinda surprised it took this long tbh judging by his topics and responses. This idea screams tastelessness and is just inciting. I would even...
Render out your normal maps in tangent space, not in object space.
Kinda a juxtaposition, but ok. People are giving you a different way because even your shorter version is still longer and unmaintainable. You are...
The SSS code still has ways to go before being stable, which is what i'm referring to as having visual bugs left and right. His chin f.e. has no...
True, was going for a more oily skin in that shot so it's not as matte as the average skin, to demonstrate the quality and effects of the...