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What exactly is it that you're trying to do? I'm assuming you mean you can't find a good character controller that works well with rigidbodies? If...
1) Yes. 2) Yes. To go into slightly more detail. For the first question: it all depends on how you have your render texture setup. If you give it...
Then generate a GUID, turn it into a string, and serialize that with your data.
I think you are confused about how rendering works in Unity. Nothing is drawn using only textures. You must provide a material for Unity to know...
There's a few ways to handle this. The first is to simply give a maximum time allowed and if you go over that then you cancel the generation and...
Whew, as a person that went to school for art and graphic design and has used many layoutting tools I can say I find nothing about UIToolkit to be...
So the thing is if you're in headless mode you are foregoing the setup and operation of the graphics portion of the engine, and along with that...
The flaw here is that you aren't actually testing anything performance wise. Things generally don't scale linearly in terms of cost so you can't...
I mean, ideally you'd rebuild the asset bundles to use the newest version. A pain for sure but you do it once and then it just works. Also, why is...
For starters 'high end device' is a really really broad concept these days. Some laptops you can buy for under a thousand US dollars would...
You're probably right in this case. I'm mostly just playing devil's advocate here. But it's possible if the person didn't specify the language and...
This could also be a growing case of 'tutorial' actually meaning 'chatbot'. It's highly possible that the person is trying to learn from...
I think you are over complicating this. Your question basically boils down to: Can I draw a cube? Yes. Yes you can ;) First make your cube. Then...
Most likely you are simply using shaders that either don't read from the depth buffer, or don't write to the depth buffer, or both.
@lordofduct I like that take. A bit different from my own experience but I've never had the chance to work in large projects with lots of people....
Better yet, the Editor class (like many unity objects) provides the ability to assign default values to the script itself. Anything that would...
Yep, exactly the one case I use them for anymore. When I have a method I want to easily evaluate a strict success/fail and also get a value out on...
I'm a bit confused since I thought that is exactly what the purpose of out parameters was. Multiple returned outputs. That's how I've seen it...
4ms to enable/disable renders sound really really high. Like, I'm used to working on PCs but even when I was using an old Athlon II x2 (a cpu I'd...
Pretty sure that was Richard Fine aka superpig.