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I can confirm what Zilk is saying but I figured it was down to a CDN issue or something. Still, I'm perfectly happy to be teased by the Cloud...
Ok, since I've posted this things have changed I don't believe it needs to be called every frame (if the values remain constant?). At the time of...
Ah, my apologies for not responding soon enough, but this was an awesome and welcome surprise. Everything has been going great with the beta 20.
So I spent a few hours chasing down some issues that turned out to be beta 17 related. I've been on 19 for some time (and now 20). I understand...
I don't believe your fallback Diffuse has an Illumination channel. Using a fallback of "Self-Illumin/Diffuse" should fix that.
No, no. You don't need to use it with Graphics.DrawMesh. That was just an example. The way I use it is the method I mentioned above. I use...
The easiest way to approach this is to use a MaterialPropertyBlock for each renderer that you want to customize. The general idea is this: For...
Since the new GUI is being developed alongside 5.0, is there a chance that 5.0 will not have the new GUI at first? I imagine 5.0 is under a lot of...
I just wanted to show my support for this product. I hope it continues to be developed. The TrigonometricIK has opened a world of opportunity for...
@marshmatter: Thanks for the tip. Turning off Automatic Graphics Switching seems to have done the trick for the most part. For anyone else who...
I'm seeing the same issues here. The issue seems to come and go. I can't be sure if anything I have tried is actually affecting performance or...
@Mantas, cool, thanks for the update. I have a feeling that there will be a lot of these temporary bugs prior to iOS 7 being released. Should we...
You must use XCode 5 Developer Preview to build for iOS7. Good thing is that it installs along side of the current version of XCode.
I'm seeing the same 5 minute build times for mscorelib, so nothing new to report there. I was able to build and debug my app. Something else I've...
So Unity3d is not retina-capable, but I've learned to look past it especially because I use the (near) max resolution. If you go to System...
Thank you both for the response. Until mecanim is expanded to a feature set that resembles the legacy system I will stick to the legacy system...
I have a simple question, that has frustrated :confused: me for the last two nights. Should I avoid using Mecanim for non-character meshes? I...