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Hello! I have some motion capture data clips that I can use in Unity as a set of 21 moving objects that correspond each to a bone from a humanoid...
Hello! I am getting heavy rendering distortion and visual artifacts when the option at at XR Settings > Oculus >"Shared depth buffer" is enabled....
Thank you for posting this, I spent a whole day trying to figure this out.
I think I get the main idea now. Thank you so much for your help! Will give it a try!
I'm sorry if this is a dumb question but how would I get a projection transformation close to the 2D camera space? Is this related to the Unity...
If you use the same shader, yes, nothing will be shown. What I was suggesting was to draw a simple animated effect on top of the real world,...
So, do you believe is a simple mismatch between the real camera's sensor postion and Unity's camera transform (probably with a small discrepancy...
I believe the issue is that the only thing that the shader can distort is whatever is being rendered behind it; since the HoloLens do not render...
Hello! We are using a motion capture system to track the position and rotation of a webcam and a small flat object. This data is then streamed to...
In case someone has the same issue or is just curious, the issue was that the motion capture system was refreshing the data at more than 90fps at...
Hello! I'm trying to develop an AR application with motion capture data instead of image recognition. My setup is a webcam and an object being...