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Yes they'll be independent but as server keeps track of positions in double precision some conversion is needed for the client as you said.
Thanks for your answer! I'm experimenting with FO (periodically shifting right now) and multiplayer, haven't got that far but I see problems on...
This is somewhat OT but how well will this work in multiplayer environment where you have an authoritative server (which is sending position...
Thanks for your suggestions! My world is realworld data (dem heightmap) wich is mapped onto a sphere of earth radius... Dem doesn't cover the...
Great, I appreciate it! I have a large world so I will use bullets double precision for physics to prevent physic jitter (setting Unitys...
Hi Phong, There is a double precision branch of BulletSharp available now...