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I've made a thing! A demo (super raw), but playable... if someone wants to check out what my bug hunt was all about, lol. I present to you...
The issue is a "null" value that appears randomly for as long as a certain prefab is alive, which happens to carry a child object that is loaded...
In other words I’ve test piloted my project into the Bermuda Triangle…
Hello friends. I have decided to use the data type "byte" for some variables which values will never reach over 255. When adding them into my...
That did it! I have "Debug.Log"ed out the tag of another cube directly placed inside the cube I wanted to be ignored (doh!), and the line renderer...
How did I do that?! Well, I guess there is two things going on: 1) I am loading 1f into the laserTimer float variable, every time I hit the fire...
Thank you, Kurt. I have made a quick video about what is happening here: [MEDIA] my terminology needs some work, along with my English...
Can the LineRenderer even be configured to ignore objects that have a certain layer mask assigned?
Lol… appreciate the sarcasm. I can relate to the frustration, no doubt.
Sorry guys, I have a hard time understanding this... If someone makes money with a certain software, why would they not want to support its...
Solved! I have made a classic mistake Previously: Hello Friends. Currently messing around with implementing lasers and I am not quite sure but...
[MEDIA] Hello fellow game developers. Here a retro space shooter. Some of you will instantly connect it to Descent and or Forsaken. A typical...
Luckily this is all following the GameObject domain local vector. Can be confusing but I got that part down solid. The objects for now aren't...
haha, Pilot Kurt to the test yeah, that is how it always behaved. In my first video it shows that you can fly in and out, and nothing happens (in...
[IMG] I should probably post a screenshot of the collider mesh It's clean, normals face inwards, not convex Let me know what you observe. As I...
Impressive! That is where I would like to be at, at the moment... but meh. Bad news, the issue still persists and I have rewritten a few sections...
Oh thanks, yeah Descent was one of my favorites... I think even my first 3D game on a PC, many eons ago. with regards to the Physic engine API,...
This one's cool [MEDIA] in case you haven't noticed: In the editor everything works, all collisions, no issues Once I build and run it, no...
Thank you!
Hello. I am trying to find documentation about how I can make a material that uses a blend mode like the typical "addition", so that the...