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I apologize if this counts as inappropriate bumping, but in case anybody else happens across this thread, I just wanted to say what helped me (as...
Belated but thank you a bunch for the detailed response :)
(This isn't directly related to Unity-specific physics but this is related to another thread I started almost a year and a half ago. Apologies if...
After months of trying to figure out what my next computer should be, I got lucky with Craigslist, found a decent machine from someone...
Thanks for taking the time to check.
might not get any responses on time understandably, but any suggestions for desktop deals this Memorial Day for relatively simple 2D gamedev?
Appreciate the tip. I may go with that for now. If it doesn't work out during the two week period, I'll return it and try waiting for July 4th...
Sorry to bump but I figured I'd keep inquiring/asking for advice: what if I was to buy something like this $650 machine and upgrade the RAM and...
Thanks for the tips. I am somewhat uncomfortable with building my own (not much experience), but if I'll really save a good bit of money maybe I...
I'm currently on a old slow Win7 machine and am looking to upgrade, preferably at around $1300 or less (maybe I'm being unreasonable with that...
Thanks. Guess I'll go with a "gaming desktop" for ~1.2k-1.3k.
For specifically developing in 2D, I've seen recommendations that a GPU is one of the lowest-priority things to worry about (compared to...
Cheers. I'm using a 4x4, and (unless I'm mistaken this isn't addressed) I would like the ability for a puzzle piece to not stick to a grid...
Currently I'm using the rigidbodies for collision detection/overlap prevention. What are you thinking is the correct approach here?
Thanks for responding :) If I understand your concern correctly, you're wondering why I don't just use something like MoveTowards or Lerp (upon a...
Was there something wrong with my question? I understand that most people are busy with their own stuff, but was hoping somebody could respond.
(I think I should first mention I believe I found an okay workaround for this issue using an edge radius for the boxCollider2D and making the bc2D...
Sorry I don't remember; I was working on an adventure game but gave up on this specific project in favor of purchasing Adventure Creator to make...
Thanks for the explanation, I appreciate it. I'll keep looking over/studying this thread and related material and try to really comprehend what's...
Thanks for taking the time to respond, everyone. I'll read over the posts more and read/study the Gaffer On Games article soon. (Sounds like...