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Any suggestions for tools that I could use to create a TileMap for a RPG? Tiled seems to be popular, but wanted to ask the group in case...
Leslie, How difficult would it be ( and if not very difficult, just get me started in the correct direction ) to render a hex-grid directly on...
Ok, that makes sense. In my case, I occasionally want to allow 2 land units to cross each other and it was not being allowed by the 2nd "IF"...
Leslie, Can you check this code in TileNode.cs for me. Either I don't understand it or it may be bug. function : public TileNode[]...
I know this is a noob question but I can't figure it out. What I think would work, does not. How can I control the placement and most importantly...
OK. No problem I can figure out the facing based on the rotation and the second question should not be too much more difficult I figured out...
Leslie, I have two more questions for you, both somewhat related: 1) Is there anything in the code that keeps track of which way the unit is...
Thanks Leslie. A combination of the new code above and reducing the steepness of the angle fixes 95% of the issues.
I'm using a Box Collider and I set the XYZ size all to 2 and it did not make a difference. Both the Adjustment Layer Mask and the Terrain's layer...
Leslie, I'm having an issue with the package with a unit being hidden by part of the terrain. I have AdjustToNormals and AdjustToCollider turned...
I'm interested as well and will keep track of this thread, but would like to see a few demos as well.
I understand that there are 2 ways to build a 2d platformer. The first method consists of animating sprite textures - so everything really is 2...
First off, let me just say how amazing this tool is...we'll worth the cost! @MCHammond - dude, you just saved me some work. Thanks for posting...