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I was wondering if there are any plans to support Bloom Scatter similar to default URP bloom? I find it improves the quality and allows another...
will it be possible with this update to have Lit TMP text that receives shadows in URP? and is there any news on an ETA for this?
+1 this is critical IMO, I notice the same issue with URP, the surface shaders do not work.
I grabbed it anyway to see if I could get it working, seems to work pretty well honestly. great tool. I do have a question, is it possible to...
does this asset work with modern unity versions 2020 for example? also, does it work with URP? also what about your thickness baker asset? does...
I am working on a side on a colony builder style game, where the placable rooms are instantiated prefabs. (image attached below) the issue I am...
I have found when trying to load prefabs with mesh generating splines in them at run time, they do not have their mesh. is there any way to save...
I gave your fix a try, and now they are not all repeating the same lightmap uv however they are not lighting correctly. hard to explain but here...
oh sorry, I missed that. I'll be able to test it on Monday when my programming partner comes back, I'm just the dumb artist.
I've run into an interesting problem, and I'm wondering if you have any ideas on how to solve it. Ideally without needing to bake the model into a...
thanks so much for all the help :)
Awesome thank you! last question, I was looking into animating splines but noticed that node location/scale is not visible to the unity animator....
Good idea, thanks! your asset is truly awesome thank you for making it. here is a heart made of splines for you.[ATTACH] p.s. Is there a way I...
I was wondering is there any convenient way to mix LODs into the splines? for example, I wanted to use splines to make quite a few wires and...
That would be outstanding if possible! I just noticed you do something very similar with 3d noise direction, although I would assume it's far...
So far loving the asset, but i had a question in regards to the dust particles, currently, we can select the direction of "random" or "beam" would...
I have been planning out the graphic style for my next game, and I had tried a lot of toon shaders but they always felt too cartoony, and what I...
Hello, Just discovered these https://thumbs.gfycat.com/GenerousRespectfulAfricanfisheagle-mobile.mp4...
Thanks! I will experiment with your ideas, Maybe it's not necessary for a full slowing down of the simulation, but if you could add any feature...
Awsome asset! we are using it for everything, in our sci-fi horror game, however, I was wondering is it possible to have an option to slow down...