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Hey, I'm not aware of any issues like that, but it could be a plethora of things - it's hard to say when dealing with low level APIs like metal....
Hey, It's an option because you _might_ want to read/sample from the backbuffer, but if you're not planning on doing that - keep it enabled. There...
Hi there, I'm responsible for metal api implementation of Async Readback. It's fully complete, but it's still in the pipes to reach mainstream...
Good to hear it works. A question - what kind of iPad do you use for testing and what iOS version? Maybe there's some limit on thread group size...
Hey, the problem is that you're trying to write outside the RT's bounds - you're dispatching (16*16) * (16*16) threads in total, but your texture...
Hey, I'm currently working on fixing API switching for DX12. Also fixing Editor related DX12 issues. Can't really give you a "strict" ETA, but...
Hey, smallMaterialIndex is part of a key for sorting renderable objects. In this case the key might be "incorrect", so things might be rendered in...
DanTreble is "almost" correct: For PowerVR you need at least ICS to get shadows. For non-PowerVRs - Honeycomb as minimum. AK