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Version 2.1.0 has released! [MEDIA]
[SPOILER]
What's happening here?: [ATTACH] Happens in 8.0.4. In 8.0.3 (with "com.unity.2d.psdimporter": "7.0.2") it's positioned properly, but this error...
I've just released Asset Variants, which allows (almost) any asset to be a variant of any other asset (polymorphic or even entirely unrelated...
Asset Variants brings prefab-like inheritance to (almost) any asset, such as ScriptableObjects and Materials, removing a burden variation can give...
Installing a 2.x version of blender then doing something like: cd C:\Program Files\Blender Foundation\Blender 2.93 blender.exe -r in command...
In the past I have swapped a prefab root between fbx and blend by swapping the "guid" in the .meta files
https://issuetracker.unity3d.com/issues/blender-could-not-convert-the-blend-file-to-fbx-file-error-is-thrown-when-blend-file-is-imported
Is it intentional that a UnityEngine.Rendering.Volume's blend distance is nonlinear?: if (closestDistanceSqr > blendDistSqr) continue; //...
Because collapsing a component doesn't hide its gizmos anymore ( https://forum.unity.com/threads/unity-gizmo-show-hide-feedback-please.908375/ )...
I need to give a matrix to a Transform instead of using its localPosition, localRotation, and localScale. This is so I can skew the Transform,...
Feedback Wanted: Scriptable Render Pipelines Is the ScriptableCullingParameters cullingPlaneCount limited to a certain number? I'm trying to set...
Not really. It's possible to expand a bounds to have its center be in the location you want, but that means that culling would think it might be...
Could you please add the option to give your own sorting position to renderers (at least ParticleSystemRenderer and MeshRenderer) instead of using...
I've improved the script - Added support for the new Integer properties - Checks property existence using the type of property (so that same name...
Sorry for the huge delay, I didn't receive an alert. But yeah it's MIT licensed so it can be used in commercial projects
It would be good if I could cull within another CullingResults, because I'm rendering multiple slices of a frustum and every slice is contained...
+1 Especially if it could allow reserializing scripted objects with different serialization layouts because of #if UNITY_EDITOR around fields.