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Based on this page: https://msdn.microsoft.com/en-us/library/mt632258.aspx it seems that you need to load your assemblies into a custom AppDomain...
A number of things. First, your animation seems to be dependent on startPosition and endPosition. But you have made them private variables (since...
Your example works fine for me. What do you mean by "not working". What happens? Did you maybe put this code in a script named something other...
There certainly shouldn't be 7 elements in your list, if you only added one. Please show the code where you add one element and write out the...
If you are going to do this every frame, there is no point, because what you are trying to do with a stencil buffer is what the Z-buffer already...
I think what you are saying is.... Your code doesn't show exactly what "triangles" get used for, or what "pointx" are. In the explanation below, I...
Duly noted :)
You were right that it was wrong, but it should actually be result.position = float4( i.particlePos, 1); Happy coding!
Ok, I downloaded PQChan, and got it to work with this code: - Put the code below in a C# script called MaterialSwitcher - put the script on the...
The code in the example from the other thread should be put inside a Start() function (not OnStart, he made a mistake) And that code should be put...
I am not familiar with PQChan. That is what the line renderers = GetComponentsInChildren<Renderer>(); does. "renderers" becomes a array of all...
Such a buffer would be a RenderTexture. To learn a bit about how rendertextures work, try creating a rendertexture, create an extra camera, and...
I don't think you can simply modify Unitys internal deferred lighting shader, because each light is applied separately to the background. I think...
I don't own the rights to the code I wrote (my employer does), so sorry can't show it, but I think I can explain. You are correct, that I _do_...
This could maybe be done more efficiently with a geometry shader, but what I have done previously is to use intermediate rendertextures. - First...
The only command that works with prefabs at runtime is Instantiate() The various prefab manipulation and undo commands are for editor scripts. And...
I am a little confused if you are simply having trouble using the Unity Editor, or if you are trying to write a script that does what you want in...
Looks like a precision problem. When you are using a bumpmap, some vectors are transformed into tangent space, and that is probably done a little...
Your reason for not using multiple objects shouldn't be that *I couldn't move*. Your movement code is probably fixable. A reason for not using...
I don't think that there is a simple way to do that. One way would be to only use custom shaders that clipped themselves at a fixed (spherical)...