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Point does produce great results, with bilinear maybe seeming a bit smoother (without blurring) I am using SSAA for virtually ALL of my graphics...
Things are working satisfactorily! All thanks to you, @bgolus !! You have been invaluable, man. And based on all the times your name comes up...
Is there a way to use super sampling on the vectors themselves, rather than applying MSAA to the whole screen? Here is a snippet from the SS...
Wow. I can't wait to try it out! Huge thank you for the effort! Will report back...
I really appreciate the answer, @bgolus – And sorry for all the questions! I'm in a bind here with this problem, and you seem to really know how...
The next things I was thinking about trying were: Custom mip map level management (both creation of mip maps and which ones are displayed)...
How can I maintain crisp, sharp edges on sprites, while avoiding the aliasing caused by rotation? None of the things I've tried produce a...
Modifying the quad does seem like an elegant solution. I couldn't figure out how to scale the UV in the shader. (I'm very new to shaders, so not...
Update: received some response on this thread... https://forum.unity.com/threads/need-help-with-scaling-vertex-positions-in-shader.592804/
Oh man. What a bummer. Big thanks for the response, @bgolus (Nearly) all of my graphics have a transparent border around them to prevent mipmap...
It's a bummer that it's fragile. It seems like such a simple thing to accomplish. I'm having trouble getting the offset to be able to "zero out"...
I asked a very similar question. Could either of you guys help me apply what's in this thread to my problem?...
I'm having trouble making a (vertex) shader that scales UI images from the center. I can scale the image, but the image doesn't stay centered....
I'm trying to have cameras automatically disable themselves after a period of being blank. (They are manually enabled.) How can you check if a...
After updating Unity from 2018.2 to 2018.3 (2018.3.0f2), my project starting losing references to some Prefabs in the inspector intermittently. I...
@NateReese77 https://issuetracker.unity3d.com/issues/macos-shift-plus-tab-keyboard-shortcut-does-not-navigate-backwards
@jakobgalbavy I'm having this issue. Did you make a bug report? (Unity 2018.2.2f1)
@mtalbott Please look into jashan's findings and update LineWorks.
@jashan Thanks for identifying this! Changing the vertex capacity fixed all the performance spikes I was getting. Much appreciated!!