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Thanks !! I was wondering why I had this error
A huge THANK YOU for writing this nice tutorial with flatpak !! I'll try the few steps that I missed when I tried last month, and see what is...
I made it to work, thanks a lot ! I indeed had to use sizeof(float) * 4. Well the only reason to use half4 was that the precision was not...
Sorry to necro-thread, but what would be the correct way to use the StructuredBuffer in this case ? I can't find any relevant material about it....
Related question : Why not adding the possibility to select UI in the DirectInteractor, exactly as it is done in the RayInteractor ? I mean I...
Okay, I just pushed a new update to the same branch. Just a quick note before explaining, I think it is too bad that the CharacterController...
Oh Right, my memory was messy, sorry... I didn't try on the hills earlier, but it is indeed easily reproducible. I will do more testing then :)...
Well, to be honest no I didn't any plans to. I understand your point. I'm not sure about what is best indeed - A complex SM with all the...
Hi ! Sorry I really didn't have any time recently, but I finally have some time this week-end, and will work on this. I took a look at the...
Related issue :...
Hi ! First, I know that arch Linux is not officially supported and won't be in the near future. I'm currently working with Ubuntu and I found the...
I won't have time this week, but if nobody want to do it before I can improve this next week :)
Yeah, I understand what you mean. I made a PR with the new StateMachineActionSO (without the interface ;) ). I tried to describe a little bit...
Sorry for the late reply, I double-checked to be sure. Yes, you are right ! I still have some concerns with passing the StateMachine though : If...
Oh sorry, so you mean keeping the interface elsewhere but giving the object in the Awake ? Well yeah, I suppose we can also do this. I have to...
Oh, no ! I know I should have posted a screenshot in the first place, sorry : [ATTACH] What I mean is that the StateMachineActionSO is acting...
The interface is kind of mandatory. The TransitionTableSO and the ActionSO were referencing the StateMachine. As the idea was to be able to use...
Profiling: Doing GetInitialState() 100'000 times in the nested StateMachine took me 1605ms. Reduced to 1ms with the caching (only assignation)....
Yeah I feel the same, but I didn't want to lose any current possibilities... So I just added all the component methods. But now that I think...
Hi ! I was playing with the NPCs and the StateMachine(SM) this weekend, and I realized something was still missing... A Nested State Machine ! It...