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Helpful defaults for the Input System are going to be a really nice QoL feature. I mean, it's a little sad that's one of the better things in this...
I have some questions about this myself. Obviously you can use the URP 3D renderer to get depth. Obviously this will require a opaque shader with...
If you're using a secondary texture and assigning it to a normal map in Unity's Sprite Editor, you don't need any custom code. I can't take a...
It occurred to me after posting this that an easy way to get any convex shape you want is to simply find your position around a arbitrarily large...
Alternatively if you don't want to rely on Unity's physics system for any kind of collision detection, you can always use some simple math to get...
There are still too many possibilities for anyone to help you out. It could be for example: The origin position of your sprite Your wallCheck...
I just want to drop my feedback in for what it's worth. I was surprised at how good the new deal is. Self report. 2.5% share cap on your fees....
Just here to reiterate the points I've made twice before. Once at the announcement, and once after the backtrack on reinstalls tweet. These things...
There have been some trolls and there have been emotions, but thank you for having perspective. We support you. Employees, who have always...
They are in crisis mode and probably have several all-hands staff meetings today. I want answers just as much as anyone but its totally reasonable...
I just want to put an addendum here. For me the worst thing to come out of this so far in terms of consequences is the Devolver Digital tweet...
Hello Unity guys, I just wanted to follow up on this thread seeing as an official statement came out a couple hours ago clarifying your policy....
Man, that's exactly why this situation is so scary. It's one thing to read it in a TOS. It's another when you start actually pulling the levers.
I'm not opposed to a 20 cent per sale rev share after 200k. If that's the spirit of the program then do that. 20 cents per SALE after 200k. None...
This is a mess. Nobody was happy with the ironSource purchase. Nobody. That announcement thread was 4 pages long. We're on 34 and its only getting...
The ground floor Unity people are great. Chris, Chuan and other people on the 2D team have been nothing but fantastic to me. And hey, 2DLight...
As I understand it, the third party distributors are responsible for the cost. Meaning Steam, who would pass it on to you as part of their...
This is hardly germane to the conversation at hand but the Gloomwood demo was so damn superb. Waiting for it to leave early access before I play...
I personally am okay with a 20 cent fee per sale, knowing the agreement before publishing. But that's not what you're saying. The language is...
This is a neat little demo and I think it's a great representation of where 2DLights and Unity is right now. Would still love Spritebased shadows...