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I don't think so, other than doing some setup that would "outsource" render texture of "behind-the-app" with some other software and supplying it...
Thank You very much!
I did, and person answering it missed a bit the point, case 1269149 I'm quite certain this is not intended behaviour. By the API documentation,...
From what i understand, GPU Skinning should automatically fallback to CPU skinning if it's not supported. This however does not happens for...
I can confirm the issue is not present in Unity 2020 Beta.
Is namespace UnityEditor.LinuxStandalone part of Unity 2019.4? I can't in any way make it compile under Linux, it's always missing clang, even...
So far without issue here too, on 19.3.14. Great job Unity devs, thanks!
Folks, in our recent tests it seems disabling Static Batching/Dynamic Batching/GPU Skinning or Graphics Jobs at least affects the reported failed...
I've tested this yesterday, in our case it depends how many meshes generated with CombineMesh are rendered within "mirror reflection"/second...
We have the same issue in our project, game crashes on Dx11 systems after spewing: d3d11: failed to lock buffer 000001BB025AA198 of size 32768...
As in title. Using SetResolution or resizing window if player is using Vulkan API causes Unity player to crash (with memory access violation), no...
Issue is only present on Linux Mint 18.3, build works in latest Mint, thread can be closed.
One of our Linux users reported that game doesn't start on Linux Mint. After starting, it only generates "Failed to load il2cpp" message into log....
I did, i can project the depth texture alone onto the reflection plane and it's rendered properly. Unfortunately, after some more digging i've...
Hey, i'm using depth blended shader as water surface shader (for the edge blending), and i'm trying to render it as reflection (using second...