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Hi, open the manifest file and check the "TargetDeviceFamily" tag. For Hololens the name property must be "Windows.Holographic" For WMR headset...
Open the solution file with VS. Right-click the project and choose Store->Create App Packages. [ATTACH] VS creates a folder that contains these...
Hi, try this https://forum.unity.com/threads/play-mode-not-working.516414/
Hi, Did you try with the mixed reality simulator (without headset)?
Hi, check XR Settings [ATTACH]
Thanks Gabrio, good to know. Ivan
Hi Gabrio, I suggest you to dispose all disposable objects (Stream, StreamReader etc). using (var streamIn =...
Hi Jason, thank you I will update my app and I will let you know
Hi, I'm running occasionally into this issue also with my app available for HMD (the app is made with Unity 2017.4.11f1) I am unable to reproduce...
Hi, Currently, in my application, to solve this problem I run the HolographicSpace.IsAvailable test in the App class. In case the property is...
Hi Erreip, check if your floor has a collider Ivan
Hi, you must take a look at BoundaryManager component of Boundary game object. Floor Quad is the quad prefab to display as the flloor. Make a...
Hi, yes with my solution you must make a UWP build. As mentioned by Tautvydas-Zilys when you are in Unity play mode you don't have a uwp app but a...
Hi, you can simulate suspend and resume event with VS debugger. You must open the Debug Location toolbar [ATTACH] [ATTACH] Ivan
You are welcome Ivan
You can find help here https://blogs.msdn.microsoft.com/appconsult/2018/09/12/go-further-on-windows-mixed-reality/ Ivan
Hi Fabio, a simple scene is InputManagerTest. You can find it inside HoloToolkit-Examples/Input/Scenes/. You must follow the steps reported here...
Hi Fabio, I suggest you to download the latest official release of MRTK 2017.4.1.0 and import the two unity packages...
Hey, look here: https://forum.unity.com/threads/issue-connecting-to-the-internet-from-uwp.524187/#post-3459349
Hi, I am trying to solve an issue with my app that I can't reproduce. From the stack trace it seems to happen with graphic card GTX 1050 and/or...