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After some more testing, it is clear that the performance is reduced due to the fact that my jobs aren't compiled with Burst, because the Burst...
I've created a script which contains a simple Burst job: [BurstCompile(CompileSynchronously = true)] struct SinVertices : IJobParallelFor...
Cool, thanks for the info!
Thanks a lot, removing alpha:fade did indeed make receiving shadows work! :) alpha:fade is probably not needed for what I am doing, but I guess...
That pragma gives me the following: Shader warning in 'Custom/Standard Two Sided Soft Blend': Unrecognized #pragma directive: addshadow at line...
The above shader doesn't seem to receive any shadows from other objects, how can I add this feature to it?