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Oh yes, you're right I can see it Unity.XR.Oculus.Performance.TrySetDisplayRefreshRate(90f)
I can see TryGetDisplayRefreshRate but not TrySetDisplayRefreshRate, using 1.7.0-preview.2 of Oculus XR Plugin. Anyone else seeing the same thing?
I'm also interested in how you target 90hz when you are using the XR Interaction Toolkit rather than Oculus Integration Plugin. Is that even...
Has anyone made progress with this? I've just started prototyping using the XR Interaction Toolkit and don't want to get too far into it if it's...
Hi, I have to admit this one has stumped me! I'm using 2017.3.0f3 Unity, running under latest version of Windows 10. I've checked the usual...
that's awesome. can you make this for android?
Did you ever complete this?