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The problem was that I was setting `_rectTransform.position` to change the UI element position. It seems that it takes 1 frame to recalculate its...
Yes, private Camera Camera => Cameras.GameCamera; I composed this example from different places because in the original the camera position...
I'm not sure if this is really a bug or a feature but the thing is that moving the camera doesn't change the result of the WorldToScreenPoint...
I think it's worth destroying your old texture: Object.Destroy(tex);
So, here we have at least 1 bug. Screen.currentResolution docs says: Returns the current screen resolution (read only). If the player is running...
Unity version: 2020.3.26f1 LTS can be reproduced in other versions too Reproduction: - Run the build (in fullscreen by default): [ATTACH] - Go...
Although it works I'm getting the following warning in the console: SendMessage cannot be called during Awake, CheckConsistency, or OnValidate...
I could go with the previous working example and wouldn't bother you with this, but, well, this example doesn't help with "stopping" when...
Yes, no issues are noticeable to the eye, although I think this is a bit incorrect logically: it should make a move even when teleportation occurs...
It looks Ok. I can change it later to using Rigidbody when your fix is released. Can physics calculations in this mode lead to any other issues...
I think it is because the TimeScale is set to 0.05 for testing interpolation in FixedUpdate mode. In Update mode it may cause the opposite effect.
I have tried setting Simulation Mode = Update and this caused constant intermittent movement (not only when teleportation occurs but every frame)....
Sorry, I didn't get this, are these fixes already available in any of the Unity versions? It looks they are in a review state now. This was...
Here is my new demo (the last commit in the same project). The scene name is "FreezeTest". It contains 3 "Ground" objects, following closely after...
I received it by email after submitting the bug report from Unity editor [ATTACH]
This is exactly what I was going to write and even wrote the correct subtitle, [ATTACH] but then just duplicated the code from the previous...
Yes, that's exactly how I read it and was almost ready to give up. Okay, I'll add another scene to it and let you know when it's ready.
I can create a demo project to demonstrate this "freezing" if you would be interested in looking into it.
I think you can find the answer to your question in this thread:...
Thank you for the details and quick fix! Here is the bug report (Case 1367721) :...