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Guys, how do I use this exactly? My problem is very similar to the OP, except I need to create new assets for an existing character that a...
I wish I could use this. Trouble is, I wanna use this in an existing huge project and upon creation this script reworks every single .fbx in it....
Can someone explain to a noob why one would use the script posted (and iterated on) above, if you can just do this? What's the advantage of using...
I'm a 3d artist for a mobile game. The big thing is obviously optimization. For example, keeping track of the visible polygon count and making...
Are you sure the animation is actually stored inside the model .fbx and not separate file? (separate .anim or a separate .fbx) When it's in...
Well, what do you mean exactly? The .fbx model files are stored in the project folder. You can just go there and copy them to wherever you need,...
Wow, well, I guess your rig might have a different issue then? For sure I would test whether the animations work properly within Blender at...
Yes, I think I have. Thank you for bumping this thread, I forgot I had created it. I recently successfully imported a rigged and animated model...
Same issue in 2020.343f1.
Also very annoyed by this. I don't log into here often, and some threads get important answers literally YEARS after they're created. It's useless...
I have a rigged and animated model in Unity. I wish to make some modifications to it which can only be done in a 3D editor, such as Blender. But...
Now this setting is under Lighting>Environment.
I think this is a great project and can still be made use of in 2022. In fact, just recently I used their "wind" shader (for flags and stuff) to...
6 years later, I've had this question as well. The answer seems to be that this shader isn't meant to be lit regularly, instead making use of...
I think this game, despite no longer being available, needs to be remembered and played. Its performance and graphics are both excellent, as well...
[MEDIA] I've created a pretty nice setup in Blender that allows me to combine rigid body physics (to create a death animation) while keeping the...
I get this effect ("Objects are affected by different light probes") on my bushes (added via Terrain) that have both Light probes and Reflection...
I've noticed that too, if your trees have a LOD component then they don't seem affected by Tree Distance (they're either on at 1 or off at 0). In...
I'm working on a cinematic cutscene in the Timeline. There's a scene where I wanted the light to flicker, and have the lamp object's material's...
What I used to use is just temporarily disable everything that's not needed. Obviously not ideal, but speeds things up and reduces the size of...