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I'm seeing the same errors in the editor after upgrading a URP project from 2021.1.12f1 to 2021.2.7f1. [ATTACH] They seem to consistently...
I'm getting similar crash reports regularly through cloud diagnostic, but in my case it looks like the crash always happens when the application...
For support, please create an issue on the asset's GitHub page: https://github.com/EntroPi-Games/GPU-Line-of-Sight/issues
I've decided to open source this asset and make it available for free on GitHub: https://github.com/EntroPi-Games/Unity-Cloud-Shadows/
I understand that with a rapidly evolving technology like XR it can be hard to implement or support all of the latest changes and platforms, but...
I suggest you take a lot at the PlayerInfo script included in the example scene, for a starting point on how you can implement this.
You could either create a custom Image Effect to render the hexagon pattern in screen space, or render the scene twice (once with a hexagon...
You can actually ignore that last step. I had a look at the LOSCombine shader again, and it's already doing what I described :D
Yes, I'm afraid the LOS needs to be projected onto some underlying geometry. If the camera rotation / perspective is locked in your game, I think...
Since I don't have time to further maintain this asset, I decided to open source the project and make it available on GitHub:...
Hi, I decided to deprecate the component for the time being, because I didn't have time to maintain it properly any more. The introduction of...
No, that's not planned for now.
Mhh, this is a tricky one, but I think the LOSDepth shader would have to be modified to support terrain instancing. This thread might be a good...
I did a quick test with Unity 2019.3.3f1 and it looks like the LOS asset still works correctly with Unity's terrain system. [ATTACH] I raised...
Ah, sorry for the confusion, now I understand what you mean. To achieve the effect you're after, you'll have to modify the CalculateVisibility...
Thanks for the version number, I'll see if I can reproduce the terrain issue locally with that version.
Hi, to answer your questions: 1. The line artifacts you’re seeing is caused by a lack of precision to correctly calculate the visibility for...
What you could do is toggle a LOS Stencil Renderer or LOS Layer Excluder component (depending on which exclusion method you want to use) based on...
Could you send a simple example project to support [at] entropi-games [dot] com ? This way I can hopefully reproduce the issue locally and find a...
There's a couple of more things you can try to reduce those artifacts: Increase the height of the LOS Source relative to the flat surface it...